//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------

#ifndef _NETWORK_PROCESS_LIST_H_
#define _NETWORK_PROCESS_LIST_H_

#ifndef _SIM_EVENT_H_
#include "sim/simEvent.h"
#endif

//-----------------------------------------------------------------------------

class NetworkProcessList
{
public:
    NetworkProcessList( const bool isServer );
    inline SimTime getLastTime( void ) const { return mLastTime; }
    inline void markDirty( void ) { mDirty = true; }
    inline bool isDirty( void ) const { return mDirty; }
    bool advanceTime( const SimTime& timeDelta );

private:
    U32 mCurrentTag;
    SimTime mLastTick;
    SimTime mLastTime;
    SimTime mLastDelta;
    bool mIsServer;
    bool mDirty;
};

#endif // _NETWORK_PROCESS_LIST_H_
